In the near-future, the consciousness of a young woman becomes curiously trapped inside the mainframe of a enormous software company that specializes in interactive video gaming experiences. To return to the real world, she must navigate the bizarre tropes and worlds of video games, assembling her shattered link code to rejoin her body - and continually forced to confront the mainframes security measures. A little bit of The Matrix, a little bit of Tron, but hopefully with a bit more sense and a serious injection of humor. A product of TedChristensenGallery.com